


NEAR CREATOR HIGAN BSNES DIED SERIES
Near adored the Final Fantasy series at the time, and the realization that there was a game out there for them to play, even if it was in a language they didn't understand, was alluring.

Near's obsessive attitude sprouted a long time ago, while Near was paging through an old video game magazine-EGM or GamePro, they’re not sure-and saw an advertisement for a company specializing in importing games that mentioned Final Fantasy V. It is not a surprise, perhaps, to learn Near's personal website includes an autobiographical section that proudly notes they have an "overwhelming drive to achieve perfection" and that "you'll pretty much always find me working on something, as I don't enjoy leisure time."īut why Bahamut Lagoon? This one game? Because Bahamut Lagoon is Near's origin story, and goes back to an era when they went online as byuu, taken from the main character in Bahamut Lagoon because it meant "mistake" and reflected their aggressive perfectionism. Unlike Near's trailblazing work on SNES emulation, which allowed people to experience older games the way they were meant to be played with their computers, this was a personal mission, an accomplishment that had far more to do with pride and history, with the cursed knowledge that, for 23 years, they've tried and failed to localize this game. It's not as though it was impossible for the world to play Bahamut Lagoon. The thing is, as of 2020, perfectly acceptable and celebrated localizations of Bahamut Lagoon had already been released. (Today, Squaresoft is Square Enix, following a merger with Enix in 2003.) It was a period when Squaresoft was red hot in the world of JRPGs, but was not yet such a household name than anything it made was, without question, released to the rest of the world. A list of international suicide hotlines can be found here.This unfinished project was Squaresoft's Bahamut Lagoon, a game about raising and fighting wartime dragons released on the SNES in Japan on February 9, 1996-a little under a year after the genre-defining Chrono Trigger and a month before Super Mario RPG. If you or someone you know is struggling with suicidal thoughts, please contact the National Suicide Prevention Lifeline at 1-80, which is available 24 hours a day. In remembrance of their contributions to the emulation community, Ars Technica republished a piece from Near that delved into the coding of the BSNES and how SNES emulators were able to get "a few pixels from complete perfection." Back in March, Vice Games published an account of Near's perfectionist quest to localize Bahamut Lagoon, a cult 16-bit RPG that never made it to North America. Their accomplishments include overclocking the virtual SNES processor without any distortion, with spectacular results. They were particularly passionate about game preservation, and dedicated the development of BSNES - later renamed Higan - to being as accurate as possible. Near was famous for their detailed, perfectionist approach to their work. In a series of messages published on Twitter, Near talked about the online attacks and doxing that they and their friends suffered from Kiwi Farms, saying, "The internet is not a game. If you ever played bsnes/higan/Snes9x, or potentially countless other emulators, he had a hand in their success.- belthesar June 27, 2021 Yesterday we lost Byuu / Near, a legend in the video game archival and emulation scene. Last night, I was made aware of some incredibly disheartening news. Closest analogy I can do: SNES can change the language it’s speaking at any moment- slowbeef, i do stuff with betus every wed 9pm June 27, 2021 Opcode interpretation is dependent on the state of the processor. Re: Near/byuu SNES emulation is challenging like very few other computer architectures. Many expressed anger at the online bullying that ultimately pushed Near to take their life, their outrage centered on Kiwi Farms, a forum with a reputation for vicious targeted online harassment.

Community members took to social media to express their sadness following the tragedy, praising Near's work and talking about the positive impact they had on their life.
